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		<title>Call of Duty:Black ops INSIGHT [HD]</title>
		<link>http://www.theblackhats.us/blog/2010/07/20/call-of-dutyblack-ops-insight-hd/</link>
		<comments>http://www.theblackhats.us/blog/2010/07/20/call-of-dutyblack-ops-insight-hd/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 02:19:18 +0000</pubDate>
		<dc:creator>Remmington</dc:creator>
				<category><![CDATA[General Gaming News]]></category>

		<guid isPermaLink="false">http://www.theblackhats.us/blog/?p=291</guid>
		<description><![CDATA[
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		<title>BC2 Patch Will Release Wednesday Jun 30.</title>
		<link>http://www.theblackhats.us/blog/2010/06/29/bc2-patch-will-release-wednesday-jun-30/</link>
		<comments>http://www.theblackhats.us/blog/2010/06/29/bc2-patch-will-release-wednesday-jun-30/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 20:16:04 +0000</pubDate>
		<dc:creator>Remmington</dc:creator>
				<category><![CDATA[Battlefield]]></category>

		<guid isPermaLink="false">http://www.theblackhats.us/blog/?p=289</guid>
		<description><![CDATA[Official statement from DICE regarding upcoming patch:
Originally posted by MikaelKalms:
After a lot of trials and tribulations, all versions of the game  client has now completed QA successfully.
We will do no more testing on it.
All game servers will need to be taken down for updates. The maintenance  period starts on Wednesday Jun 30th at [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://forums.electronicarts.co.uk/bc2-pc-service-update/1196780-client-r8-server-r15-release-info.html#post16230170" target="_blank">Official statement from DICE regarding upcoming patch</a>:</p>
<p><em><strong>Originally posted by MikaelKalms:</strong></em></p>
<p><em>After a lot of trials and tribulations, all versions of the game  client has now completed QA successfully.<br />
We will do no more testing on it.</p>
<p>All game servers will need to be taken down for updates. The maintenance  period starts on <strong>Wednesday Jun 30th</strong> at <strong>07:00AM (GMT+2).</strong> Most of them should be back up by <strong>11:00AM (GMT+2)</strong>.</p>
<p>During this time window, we will also release the new game client.</p>
<p>Check back after 11:00AM (GMT+2), and try out the new game client!<span id="more-289"></span></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>The client patch is approximately 890MB large. The list of changes is  pretty much the same as is listed </em><a href="http://forums.electronicarts.co.uk/bc2-pc-service-update/1088496-client-r8-server-r12-qa.html" target="_blank"><em>here</em></a><em>. I&#8217;m going to write a post which  explains some of the background behind the delays later tonight. </em></p>
<blockquote><p><strong>Changelog:</strong></p>
<p>Server &#8211; Some potential sources for  lag/rubberbanding have been  eliminated<br />
Server &#8211; The old reserved  slots has been replaced by a kick-on-demand  system like in BF2<br />
Server  &#8211; Log file for server admins: all remote admin interface   commands/events are logged<br />
Server &#8211; Log file for server admins: major  server events + all chat  messages are logged<br />
Server &#8211; Idle kick is  controllable<br />
Server &#8211; Profanity filter can be disabled<br />
Server &#8211;  Teamkill-kick system is controllable<br />
Server &#8211; Ticket counts and bleed  rate are controllable per-level<br />
Server &#8211; Infantry only mode  available per-level<br />
Server &#8211; Initial spawn delay and respawn delay  are adjustable<br />
Server &#8211; Server description can be up to 400  characters, and use &#8220;|&#8221;  for line breaks<br />
Server &#8211; Banlist can contain  up to 10.000 entries<br />
Server &#8211; reduced latency in packet handling</p>
<p>Admin  Interface &#8211; fixed the player.onKill spam that occasionally  happened<br />
Admin  Interface &#8211; ensured that player.onJoin events always report the  player  name<br />
Admin Interface &#8211; events triggered when people spawn<br />
Admin  Interface &#8211; much more info on kills<br />
Admin Interface &#8211; detailed stats  are reported at end-of-round</p>
<p>Gameplay &#8211; Various minor level  bugfixes<br />
Gameplay &#8211; Helicopter handling has been tweaked<br />
Gameplay &#8211;  Weapon tweaks have been implemented based on PC public  feedback<br />
Gameplay  &#8211; Tracer dart gun speed has been changed from 300 m/s to 200  m/s<br />
Gameplay  &#8211; Fixed technical hang when a crate was armed outside of the  combat  area<br />
Gameplay &#8211; &#8220;Victory is near&#8221; message was shown for the wrong  team on  Valparaíso, this has been fixed<br />
Gameplay &#8211; Countermeasures  can be fired when driving a helicopter<br />
Gameplay &#8211; The brightness of  the pilot view in the Russian helicopter  has been reduced<br />
Gameplay &#8211;  Advanced Spotting scope works better<br />
Gameplay &#8211; Knifing people in the  back works again (we backed out the  change that we had done for Server  R11)<br />
Gameplay &#8211; Hit box for moving targets expands based on the speed  of the  targets movement<br />
Gameplay &#8211; G36 now has crosshair when in  Hardcore mode</p>
<p>Server Browser &#8211; Servers are sorted into 3  categories: Normal,  Modified, Hardcore depending on their settings<br />
Server  Browser – Added support for retrieving update progress<br />
Server  Browser &#8211; Now refreshes information<br />
Server Browser &#8211; Join queue  system when attempting to join a full  server<br />
Server Browser &#8211; All  settings are automatically saved between sessions<br />
Server Browser &#8211;  Pings are sent via an alternate mechanism, which  should work for  non-Administrator users as well</p>
<p>Client &#8211; Fixed DX9 issue, which  likely caused graphics glitches and  perhaps crashes<br />
Client &#8211; Fixed  some crashes<br />
Client &#8211; Toggle/hold crouch is user controllable<br />
Client  &#8211; Toggle/hold zoom is user controllable<br />
Client &#8211; Vsync bugfixed for  DX10/DX11<br />
Client &#8211; Rewritten how settings are written to disk; this  should  reduce/eliminate the spawn lag<br />
Client &#8211; Fixed bug where a  player could join a server before the stats  has been downloaded causing  faulty stats in &#8220;EOR- unlock  progression&#8221;-screen<br />
Client &#8211; New chat  system allows chatting when dead (but not during end  of round) and keeps  a 100 lines log<br />
Client &#8211; Improved Play Now functionality<br />
Client &#8211;  Removed K/D ratio and Skill Level filters in the leaderboards<br />
Client  &#8211; Any points you get while being dead will be added to your  score<br />
Client  &#8211; Reduced negative mouse acceleration<br />
Client &#8211; Increased health on  the Cobra to match other vehicles<br />
Client &#8211; More informative  disconnection/kick reasons<br />
Client &#8211; Support for Map Packs so PC gets  future VIP maps at the same  time as consoles<br />
<strong>The Balance tweaks are as followed:</strong><br />
Slightly increased the damage of the UZI at long range.<br />
The AKs74u  now has more felt recoil when aiming.<br />
The G3, VSS, and all  SemiAutomatic rifles now settle slightly faster  between shots when  aiming.<br />
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned  to their  former glory.<br />
Increased the damage of the MG3 to bring it  in line with the rest of  the LMGs.<br />
Fixed a bug where the Saiga12 with  slugs would do too much damage at  long range.<br />
Fixed a bug where the  SVU would do too little damage at long range.<br />
Fixed a bug where M95  rounds would not kill armored targets with  headshots.</p></blockquote>
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		<title>CoD:BO &#8211; Summary of Engine Enhancements</title>
		<link>http://www.theblackhats.us/blog/2010/06/29/codbo-summary-of-engine-enhancements/</link>
		<comments>http://www.theblackhats.us/blog/2010/06/29/codbo-summary-of-engine-enhancements/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 20:13:09 +0000</pubDate>
		<dc:creator>Remmington</dc:creator>
				<category><![CDATA[General Gaming News]]></category>

		<guid isPermaLink="false">http://www.theblackhats.us/blog/?p=286</guid>
		<description><![CDATA[
source:  http://callofduty.com/intel/353
At the beginning of each project, the team at Treyarch digs in and  goes  to work on engine enhancements with a focus on supporting the  demands  of the new environments and gameplay for our next title. For  Black Ops,  it was important to the team to have [...]]]></description>
			<content:encoded><![CDATA[<div><img src="http://cdn.callofduty.com/hub/media/330/large.jpg" border="0" alt="" /></div>
<p>source:  <a href="http://callofduty.com/intel/353" target="_blank">http://callofduty.com/intel/353</a></p>
<p>At the beginning of each project, the team at Treyarch digs in and  goes  to work on engine enhancements with a focus on supporting the  demands  of the new environments and gameplay for our next title. For  Black Ops,  it was important to the team to have incredible  photo-realistic  lighting, huge draw distances, explosive destruction and  effects, and  mind-blowing character details.<span id="more-286"></span></p>
<p>We completely re-tooled the lighting system from soup to nuts,   integrated texture streaming which makes levels like “Payback” possible,   and provided our artists the tools and platform they needed to create   stunning characters with detail down to their pores! We also went big   overhauling the physics, jungle, water, and fire tech – the list goes on   and on. You can see what we’re talking about from our <a href="http://callofduty.com/media/screenshots" target="_blank">gallery</a>,  but no  screenshot even comes close to what you’ll be experiencing  November 9th  2010!</p>
<blockquote><p>14 new screen shots at:  <a href="http://callofduty.com/media/screenshots" target="_blank">http://callofduty.com/media/screenshots</a></p></blockquote>
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		<title>Blackhats COD4</title>
		<link>http://www.theblackhats.us/blog/2010/06/24/blackhats-cod4/</link>
		<comments>http://www.theblackhats.us/blog/2010/06/24/blackhats-cod4/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 20:21:13 +0000</pubDate>
		<dc:creator>Remmington</dc:creator>
				<category><![CDATA[Blackhats News]]></category>

		<guid isPermaLink="false">http://www.theblackhats.us/blog/?p=284</guid>
		<description><![CDATA[

Blackhats has added a 26 player cod 4  server, we are going to be playing a tactical type game play, with  custom maps.  I will be working on this with other BH members to get a  real fun mix of both maps and server gameplay together.  May be a week [...]]]></description>
			<content:encoded><![CDATA[<div>
<div>
<p>Blackhats has added a 26 player cod 4  server, we are going to be playing a tactical type game play, with  custom maps.  I will be working on this with other BH members to get a  real fun mix of both maps and server gameplay together.  May be a week  or so before it&#8217;s ready to really rock, but it is being worked on.</p>
<p><a href="http://www.gametracker.com/server_info/208.167.251.107:28930/" target="_blank"><img src="http://cache.www.gametracker.com/server_info/208.167.251.107:28930/b_560x95.png" alt="" /></a></p>
</div>
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		<title>BASH 155: MoH Tier1 Sneak Peek</title>
		<link>http://www.theblackhats.us/blog/2010/06/17/bash-155-moh-tier1-sneak-peek/</link>
		<comments>http://www.theblackhats.us/blog/2010/06/17/bash-155-moh-tier1-sneak-peek/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 11:01:34 +0000</pubDate>
		<dc:creator>Remmington</dc:creator>
				<category><![CDATA[General Gaming News]]></category>

		<guid isPermaLink="false">http://www.theblackhats.us/blog/?p=281</guid>
		<description><![CDATA[June 16th, 2010 — bash

Literally days before CoD:BO held its community event in Santa Monica, EA organized its own get-together for the new Medal of Honor reboot, Tier 1.
Perennial BASH guest Jim (aka Rudedog) from FPSAdmin.com was at that event and we have him on the program to talk about what he saw down there [...]]]></description>
			<content:encoded><![CDATA[<p>June 16th, 2010 — bash</p>
<div>
<p>Literally days before CoD:BO held its community event in Santa Monica, EA organized its own get-together for the new Medal of Honor reboot, Tier 1.</p>
<p>Perennial BASH guest Jim (aka Rudedog) from FPSAdmin.com was at that event and we have him on the program to talk about what he saw down there in LA.</p>
<p><a href="http://bashandslash.com/index.php?option=com_content&amp;task=view&amp;id=1006&amp;Itemid=69" target="_self"><img src="http://bashandslash.com/images/stories/webcast/bash155a.jpg" alt="" /></a></p>
<p>As a companion to this cast, we highly suggest you read the summary of the MoH Tier 1 Community event on his site: <a href="http://www.fpsadmin.com/index.php?page=mohreboot" target="_blank">MoH Reboot Preview</a>. It’s all you’ll need to read to get yourself ready to, yet again, take up arms in the lethal MoH universe.</p>
<p>See you all online!</p>
<div>
<div id="podPressPlayerSpace_1159468" title="mp3Player_1159468_0">Listen Now:<br />
<a href="http://bash.podbean.com/2010/06/16/bash-155-moh-tier1-sneak-peek/">http://bash.podbean.com/2010/06/16/bash-155-moh-tier1-sneak-peek/</a></div>
</div>
</div>
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		<title>E3 2010: Medal of Honor Multiplayer Preview</title>
		<link>http://www.theblackhats.us/blog/2010/06/15/e3-2010-medal-of-honor-multiplayer-preview/</link>
		<comments>http://www.theblackhats.us/blog/2010/06/15/e3-2010-medal-of-honor-multiplayer-preview/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 20:02:17 +0000</pubDate>
		<dc:creator>Remmington</dc:creator>
				<category><![CDATA[General Gaming News]]></category>

		<guid isPermaLink="false">http://www.theblackhats.us/blog/?p=279</guid>
		<description><![CDATA[Though EALA is doing the single-player for Medal of Honor,  it&#8217;s DICE (makers of Battlefield: Bad Company 2) handling the  multiplayer component. While the expectation may be for DICE to offer up  Battlefield&#8217;s multiplayer with a different coat of paint, that&#8217;s not  the case at all. Medal of Honor&#8217;s multiplayer certainly [...]]]></description>
			<content:encoded><![CDATA[<p>Though EALA is doing the single-player for <a href="http://pc.ign.com/objects/037/037294.html">Medal of Honor</a>,  it&#8217;s DICE (makers of Battlefield: Bad Company 2) handling the  multiplayer component. While the expectation may be for DICE to offer up  Battlefield&#8217;s multiplayer with a different coat of paint, that&#8217;s not  the case at all. Medal of Honor&#8217;s multiplayer certainly has elements of  DICE&#8217;s design heritage, but it&#8217;s more about ground infantry combat. The  battles, 12-on-12 online matches featuring special forces versus  insurgents, are intense and brutal. You die quickly thanks to &#8220;faster  bullets&#8221; as DICE describes it, and a lack of health packs. This is war.  Good luck surviving. <span id="more-279"></span></p>
<p>You begin your online career as a U.S. Army Ranger, but progress up  levels, unlocking new items on your way to becoming a Tier 1 Operator.  And you definitely want to become Tier 1 &#8212; that&#8217;s when you unlock a  beard. The beard doesn&#8217;t kill, it just looks bad ass. On the way to  unlocking  a beard, you&#8217;ll be opening up new modifications for your  weapons. Weapons can support three mods, which can be switched out  between rounds. DICE promises hundreds of combinations. Weapons will  become one of the biggest variables in Medal of Honor, far more so than  in more first-person shooters.</p>
<p>Experience is earned for completing mission objectives and for kills.   There are bonuses for certain types of kills, as well as score chains.  It&#8217;s not just about getting a bunch of kills in a match, but in getting  quick batches of kills.</p>
<p><object id="vid_3235289" width="480" height="270" data="http://media.ign.com/ev/embed.swf" type="application/x-shockwave-flash"><param name="movie" value="http://media.ign.com/ev/embed.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="vgroup=e310_moh_inv_061410&amp;object=37290" /></object><br />
Score chains unlock Tactical Support Actions. These are similar to  Killstreak Rewards in Modern Warfare 2, but have some notable  differences. The biggest difference is that you always have the choice  between offensive or defensive support actions. Do you want to give your  teammates armor or buffed health? Or would you rather call in a mortar  strike? The decision could be tactical or selfish, depending on your  point of view and the choice that&#8217;s made. But it can certainly turn the  tide of battle. And it&#8217;s great to have a way to better your team rather  than earn a couple of extra quick kills.</p>
<p>There are four modes available in Medal of Honor multiplayer, two in the  beta, spread out over eight maps. Combat Mission takes you to the  Helmand Valley, an actual location in Afghanistan. This is a series of  objective-based missions. The one I was shown had us playing as U.S.  soldiers attempting to destroy a large weapons cache. Our opponents  played as Taliban insurgents hell-bent on stopping us.</p>
<p>The mission has five objectives. Your ultimate goal is to call in your  F-15s to blow up the weapons cache. But you need to first take out some  anti-aircraft guns. To get to these, you&#8217;ll need to guide a Bradley tank  past some obstructions. This includes a few roadblocks along the way.  As with Bad Company 2, you can hop into the Bradley and have some fun  destroying enemies. But Medal of Honor isn&#8217;t really about large-scale  vehicle combat. Don&#8217;t expect to be flying helicopters everywhere or  driving an army of tanks. This mission has a single tank, which your  ground troops must protect.</p>
<p>The insurgents will have the upper hand in many areas. There are some  places where they have the high ground and can dig in to protect their  territory. Death will come quickly, but respawns are plentiful.  Currently, there&#8217;s no kill cam or way to see who killed you, which needs  to be addressed before Medal of Honor ships in October. There is minor  environmental destruction, so you can bomb out a house where a sniper is  camping, but you might have to die three times in a row to figure out  which house he&#8217;s in.</p>
<p>In true DICE fashion, Combat Mission requires teamwork if you hope to  beat down the insurgents and take out the weapons cache. Everyone can  run around like independent jerks, which is exactly what happens when  you get a dozen journalists in a room, but once this game is out,  working as a team can only help.</p>
<p><object id="vid_37294" width="480" height="270" data="http://media.ign.com/ev/embed.swf" type="application/x-shockwave-flash"><param name="movie" value="http://media.ign.com/ev/embed.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="vgroup=e310_medalhonor_trl_multib_61410&amp;object=37294" /></object><br />
The other mode in the beta is Team Assault, which takes place in the  ruins of Kabul (at least for the E3 demo map). This is Team Deathmatch  in the city slums, where players push to win a certain set of points on  the map. The emphasis is on knowing the map and keeping on the move.  There&#8217;s a lot of vertical gameplay in this one, with two- and  three-story buildings. As I said earlier, combat can be pretty  unforgiving. But the reward for sticking with it is readily apparent.  The better you get, the more easily you can unlock the Tactical Support  Actions. These are a lot of fun and since you aren&#8217;t tied to a specific  set, feel more versatile than Modern Warfare 2.</p>
<p>Leveling up wasn&#8217;t part of the E3 experience, but my sense is that  unlocking weapon parts is going to become addictive. If there really are  as many possibilities as DICE promises, we should see hundreds of  different weapons on the field of battle.</p>
<p>Medal of Honor seems to be the perfect combination of Call of Duty and  Battlefield: Bad Company 2. You no longer have to fight over which game  is better, because Medal of Honor offers the best of both. If the full  game is as good as the E3 demo, then this may just be the multiplayer  game of the year.</p>
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		<title>Crysis 2 3D on All Platforms</title>
		<link>http://www.theblackhats.us/blog/2010/06/15/crysis-2-3d-on-all-platforms/</link>
		<comments>http://www.theblackhats.us/blog/2010/06/15/crysis-2-3d-on-all-platforms/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 19:52:51 +0000</pubDate>
		<dc:creator>Remmington</dc:creator>
				<category><![CDATA[General Gaming News]]></category>

		<guid isPermaLink="false">http://www.theblackhats.us/blog/?p=277</guid>
		<description><![CDATA[
Crysis 2  Supports Stereoscopic 3D on All Platforms
by Brian Leahy &#8211; Jun 14,  2010 6:05pm CST 
Crysis 2, Crytek&#8217;s follow-up to its PC only first-person shooter,  will  be playable in stereoscopic 3D on all three platforms when it is   released late this year. Exact requirements are not known, but [...]]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.shacknews.com/" target="_blank"><img src="http://www.shacknews.com/images/generated/4bbf45637af4e_featured_without_text_14367_4bbf21c0a1cd7.jpg" border="0" alt="" /></a></p>
<p><span style="font-size: small;"><strong><a href="http://www.shacknews.com/onearticle.x/64281" target="_blank">Crysis 2  Supports Stereoscopic 3D on All Platforms</a></strong></span></div>
<p><span style="font-size: xx-small;"><span style="color: royalblue;"><em><strong>by Brian Leahy &#8211; Jun 14,  2010 6:05pm CST </strong></em></span></span></p>
<p>Crysis 2, Crytek&#8217;s follow-up to its PC only first-person shooter,  will  be playable in stereoscopic 3D on all three platforms when it is   released late this year. Exact requirements are not known,<span id="more-277"></span> but video   footage was shown at Electronic Arts&#8217; E3 press conference using simple   glasses.</p>
<div><a href="http://www.shacknews.com/screenshots.x?gallery=14665&amp;game_id=7578&amp;id=156766" target="_blank"><img src="http://www.shacknews.com/images/sshots/Screenshot/14665/14665_4bec8777539c5_thumbnail.jpg" border="0" alt="" /></a><a href="http://www.shacknews.com/screenshots.x?gallery=14665&amp;game_id=7578&amp;id=156767" target="_blank"> <img src="http://www.shacknews.com/images/sshots/Screenshot/14665/14665_4bec877b16161_thumbnail.jpg" border="0" alt="" /></a></div>
<p>Crysis 2 takes place in New York City and Cevat Yerli, CEO and president   of Crytek promises that the game will &#8220;have the most intelligent   enemies ever in any first-person shooter.&#8221;</p>
<p>The game is in development for the PC, PlayStation 3, and Xbox 360 and   is set to be released this holiday season.</p>
<p><a href="http://www.shacknews.com/onearticle.x/64281" target="_blank"><em><strong>SOURCE</strong></em></a></p>
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		<title>Prepare for the Onslaught</title>
		<link>http://www.theblackhats.us/blog/2010/06/11/prepare-for-the-onslaught/</link>
		<comments>http://www.theblackhats.us/blog/2010/06/11/prepare-for-the-onslaught/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 23:28:29 +0000</pubDate>
		<dc:creator>Remmington</dc:creator>
				<category><![CDATA[Battlefield]]></category>

		<guid isPermaLink="false">http://www.theblackhats.us/blog/?p=275</guid>
		<description><![CDATA[
Battlefield: Bad Company 2 is bringing Battlefield&#8217;s first co-op mode to consoles with Onslaught mode. Up to 4 players can tackle the new objective based missions posting your best times on the co-op leaderboards as well as the chance to obtain new achievements and trophies. Onslaught will be available from June 22nd on Xbox 360 for 800 MS Points and [...]]]></description>
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<p>Battlefield: Bad Company 2 is bringing Battlefield&#8217;s first co-op mode to consoles with Onslaught mode. Up to 4 players can tackle the new objective based missions posting your best times on the co-op leaderboards as well as the chance to obtain new achievements and trophies. Onslaught will be available from June 22nd on Xbox 360 for 800 MS Points and on the PlayStation Network in North America for $9.99 followed by the European PlayStation Network on June 23rd for 8.99€.</p>
<p>If you were to play Onslaught in picture form it would look something like this: </p>
<p><a href="http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BFBC2_5F00_Onslaught.jpg"><img src="http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BFBC2_5F00_Onslaught.jpg" border="0" alt="" /></a><span id="more-275"></span>  <a href="http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BFBC2_5F00_Onslaught_5F00_armour.JPG"><img src="http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BFBC2_5F00_Onslaught_5F00_armour.JPG" border="0" alt="" /></a> <a href="http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BFBC2_5F00_Onslaught_5F00_Flee.jpg"><img src="http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BFBC2_5F00_Onslaught_5F00_Flee.jpg" border="0" alt="" /></a></p>
<p>Also this month, Battlefield: Bad Company 2 Kit Shortcuts will be available on Xbox 360 and PlayStation 3 for those players who don&#8217;t have time to spend levelling up to unlock all the kit specific items but still want to be competitive with those who have unlocked everything. The Kit Shortcuts will give you the unlocks available for kit each kit while still allowing you to progress through the ranking system as normal and will be available for 560 MS Points/$6.99 individually or if you want the whole bundle of kit shortcuts including the 7 available vehicle unlocks, 1600 MS Points on Xbox Live and $19.99/17.99€. The Kit Shortcuts will be available on Xbox Live Worldwide and European PlayStation Network from 16th June with the North American PlayStation Network having access to the shortcuts from 22nd June.</p>
</div>
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		<title>Battlefield Bad Company 2 VIP Map Pack 3</title>
		<link>http://www.theblackhats.us/blog/2010/06/11/battlefield-bad-company-2-vip-map-pack-3/</link>
		<comments>http://www.theblackhats.us/blog/2010/06/11/battlefield-bad-company-2-vip-map-pack-3/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 23:25:20 +0000</pubDate>
		<dc:creator>Remmington</dc:creator>
				<category><![CDATA[Battlefield]]></category>

		<guid isPermaLink="false">http://www.theblackhats.us/blog/?p=271</guid>
		<description><![CDATA[On June 9th, VIP Map Pack 3 will be available on Xbox 360 and PlayStation 3 bringing new modes to Nelson Bay and Laguna Alta.
Fight for control of the M3A3 Bradley and achieve supremacy against 3 other squads as Nelson Bay is enhanced with Squad Deathmatch mode.
Use all of your squad skills and tactics to [...]]]></description>
			<content:encoded><![CDATA[<p>On June 9th, VIP Map Pack 3 will be available on Xbox 360 and PlayStation 3 bringing new modes to Nelson Bay and Laguna Alta.</p>
<p>Fight for control of the M3A3 Bradley and achieve supremacy against 3 other squads as Nelson Bay is enhanced with Squad Deathmatch mode.<br />
Use all of your squad skills and tactics to secure M-COM stations as Laguna Alta is enhanced with Squad Rush mode.</p>
<p>The map pack is available with the VIP code which is included in every new copy of Battlefield: Bad Company 2. Players that do not have a code can purchase one via the in-game store.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="525" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/q-E06LXreqM" /><embed type="application/x-shockwave-flash" width="525" height="344" src="http://www.youtube.com/v/q-E06LXreqM"></embed></object></p>
<p>PC will get the maps available for all players after the release of the next update without the need for a VIP code.</p>
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		<title>Crytek relaunches mycrisis</title>
		<link>http://www.theblackhats.us/blog/2010/06/11/crytek-relaunches-mycrisis/</link>
		<comments>http://www.theblackhats.us/blog/2010/06/11/crytek-relaunches-mycrisis/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 23:23:30 +0000</pubDate>
		<dc:creator>Remmington</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.theblackhats.us/blog/?p=268</guid>
		<description><![CDATA[
Make sure you enable your old account or create a new account as this will give you a chance at winning a beta key.


Introduction
We are extremely pleased to announce that the MyCrysis re-launch will take place on Friday 11th June. From 12:00 (CET) the current MyCrysis site will become inactive and we will no longer [...]]]></description>
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<div>Make sure you enable your old account or create a new account as this will give you a chance at winning a beta key.</div>
<p><img src="http://www.mycrysis.com/uploads/mediapool/crytek_white.png" border="0" alt="" /></p>
</div>
<blockquote><p><span style="text-decoration: underline;"><strong><span style="color: sandybrown;">Introduction</span></strong></span></p></blockquote>
<blockquote><p>We are extremely pleased to announce that the MyCrysis re-launch will take place on Friday 11th June. From 12:00 (CET) the current MyCrysis site will become inactive and we will no longer be accepting registrations, this is in preparation of our re-launch taking place later in the day. As part of our thank you to you we want to give you the chance to get in on some great early sign up benefits, read below for details.<span id="more-268"></span></p>
<p><span style="text-decoration: underline;"><strong><span style="color: sandybrown;">Early sign up benefits</span></strong></span><br />
If you are one of the first to sign up at the new MyCrysis you have a chance to win some of these great benefits;</p>
<p><strong><span style="text-decoration: underline;">Keep your username!</span></strong><br />
All current MyCrysis users will be able to keep their usernames! Your username and password will be transferred to the new site so there is no need to re-register and no threat of someone stealing your name. You guys will be able to login from the get-go. Please bear in mind anyone that does not log at all for for a prolonged period of time after the re-launch, will have their account deleted and will be required to re-register.</p>
<p><strong><span style="text-decoration: underline;">Crysis 2 Beta Opportunity!</span></strong><br />
Looking to get your hands on Crysis 2 early? Now is your chance! Early registrations will be tracked, and our first wave of users will have a chance to win a key as and when the Crysis 2 beta takes place. All you need to do is sign up early and one day in the near future you may be receiving a mail with an invite to the game.</p>
<p><strong><span style="text-decoration: underline;">Exclusive Crysis 2 Wallpaper</span></strong><br />
Looking for more Crysis 2 media? Look no further! In addition to the brand new content you&#8217;ll find on MyCrysis we&#8217;re also offering an exclusive never seen before Crysis 2 wallpaper for our founding members. This will only be available to our first wave of members so don&#8217;t miss out on your chance to be one of them.</p>
<p><strong><span style="text-decoration: underline;">Early sign up recognition!</span></strong><br />
We consider all of our founding members of the new MyCrysis extremely important and we feel you deserve some recognition. For this reason every member that signs up in the first week of our site launch will receive a badge of recognition so that everyone will know who was there from the get-go.</p></blockquote>
<p>More info and source over at the <a href="http://www.mycrysis.com/newsdetails.php?news=43632" target="_blank">official Crysis site</a></p>
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